Very fun game with an interesting, well-implemented mechanic. One suggestion - there should probably be a visible indicator to show you where you are when shifted, like a dotted outline of the player. I can see the ripples when walking, but it makes things very difficult during tricky jumps.
Originally made for the I Can't Draw but Want to Make a Game (Again) Jam, using Godot 3.2.
Welcome to the Between Dimension,
A place where direction is meaningless. You somehow got yourself lost here, with only the Dimenshift Device to help you. Use it to shift through walls and fight the machines, that for some reason don't like you.
Is there any escape from this void-ish place?
Gamepads are supported, and recommended. If you are playing on a mobile device, it is highly recommended to use a physical gamepad or keyboard.
Move: ASWD / Left Stick / D-Pad
Jump: Space / Any Face Button
Shift: Shift / Any Shoulder/Trigger Button
Pause: ESC / +/-
Dimenshift is in Active Development
Dimenshift is currently in an Alpha state, which means a lot can change between now and when the game officially releases.
The good news is that you can see how the game changes over time, and maybe even help with the design! I'm open to any kind of feedback you may have. Found a bug? A certain level feel unfair? Have a cool mechanic or design suggestion? Let me know, and I'll see what I can do about it.
The game will be free to play during Alpha (and possibly during Beta also), but I plan to charge a price that is to be determined for the game once it releases.
The following are features I plan to include in the game's release:
- Well over 60 levels.
- An actual story and some lore. What are the origins of this strange place? You'll have the chance to learn more.
- And perhaps more!
Dimenshift version 0.XIII.0
Click download now to get access to the following files:
- 0.XIII.0: Moving to Beta soon!44 days ago
- 0.XI.090 days ago
- 0.X.0Jan 03, 2021
- 0.IX.0Dec 19, 2020
- 0.VIII.x ("Finish Your Game" Jam)Nov 24, 2020
- 0.VII.0Nov 14, 2020
- 0.VI.0Nov 08, 2020
- 0.V.0Nov 01, 2020
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Thanks so much for playing, and for your feedback!
I intended for that to be part of the challenge, not knowing exactly where the player is. However, I've gotten similar feedback from others. How would you feel about it being a sort of difficulty or accessibility option?
Ehhh...I don't think it really adds anything to the game though. "Tricky platforming" and "invisible character" are two concepts that just don't mix well. There are better ways of adding challenge.
Well done! I really liked sitting back and playing this with a controller. Very cool mechanic and level design. I look forward the future updates!